The big sticking point of The Game of Things for me is the price. At $39.99 I never would have just picked up a copy to try it out. It is a lot of fun as intended and it’s also a useful tool to keep in your GM’s utility belt. I think the crucial point is whether or not you reliably have a large and creative enough group to play. As long as you have a big enough group of the right mindset to play The Game of Things on a regular basis, the game is worth the price on it’s own merits and the added functionality as a GMing tool is icing on the cake.
A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as , , , and similar. The genre also includes many such as , and .
The first thing that jumps out at me is the card “Things… you wish you didn’t know. Clearly my adventure is going to have a Lovecraftian “things… man was not meant to know” vibe. (As an aside, if that’s not a card, it totally should be. Are you listening Game of Things staff?) The other three make me think of squicky inappropriate office behavior so maybe someone at the office is using eldritch magic to take advantage of the other office workers before they indoctrinate them (or as a means to) in some sort of mythos cult.
Fun game aside, here’s the real reason I wanted to review and tell you about The Game of Things: It’s an excellent GM’s resource. With 300 cards full of random ideas, any time your idea well is dry, all you need to do is grab a few cards and look them over. Bam! Instant inspiration! (As a side note, this also makes the game a great tool for all you aspiring writers out there) Let me give you a few examples using only the 4 cards above:
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